Standard colors.
var ( Black = Gray16{0} White = Gray16{0xffff} Transparent = Alpha16{0} Opaque = Alpha16{0xffff} )
func CMYKToRGB(c, m, y, k uint8) (uint8, uint8, uint8)
CMYKToRGB converts a CMYK quadruple to an RGB triple.
func RGBToCMYK(r, g, b uint8) (uint8, uint8, uint8, uint8)
RGBToCMYK converts an RGB triple to a CMYK quadruple.
func RGBToYCbCr(r, g, b uint8) (uint8, uint8, uint8)
RGBToYCbCr converts an RGB triple to a Y'CbCr triple.
func YCbCrToRGB(y, cb, cr uint8) (uint8, uint8, uint8)
YCbCrToRGB converts a Y'CbCr triple to an RGB triple.
Alpha represents an 8-bit alpha color.
type Alpha struct { A uint8 }
func (c Alpha) RGBA() (r, g, b, a uint32)
Alpha16 represents a 16-bit alpha color.
type Alpha16 struct { A uint16 }
func (c Alpha16) RGBA() (r, g, b, a uint32)
CMYK represents a fully opaque CMYK color, having 8 bits for each of cyan, magenta, yellow and black.
It is not associated with any particular color profile.
type CMYK struct { C, M, Y, K uint8 }
func (c CMYK) RGBA() (uint32, uint32, uint32, uint32)
Color can convert itself to alpha-premultiplied 16-bits per channel RGBA. The conversion may be lossy.
type Color interface { // RGBA returns the alpha-premultiplied red, green, blue and alpha values // for the color. Each value ranges within [0, 0xffff], but is represented // by a uint32 so that multiplying by a blend factor up to 0xffff will not // overflow. // // An alpha-premultiplied color component c has been scaled by alpha (a), // so has valid values 0 <= c <= a. RGBA() (r, g, b, a uint32) }
Gray represents an 8-bit grayscale color.
type Gray struct { Y uint8 }
func (c Gray) RGBA() (r, g, b, a uint32)
Gray16 represents a 16-bit grayscale color.
type Gray16 struct { Y uint16 }
func (c Gray16) RGBA() (r, g, b, a uint32)
Model can convert any Color to one from its own color model. The conversion may be lossy.
type Model interface { Convert(c Color) Color }
Models for the standard color types.
var ( RGBAModel Model = ModelFunc(rgbaModel) RGBA64Model Model = ModelFunc(rgba64Model) NRGBAModel Model = ModelFunc(nrgbaModel) NRGBA64Model Model = ModelFunc(nrgba64Model) AlphaModel Model = ModelFunc(alphaModel) Alpha16Model Model = ModelFunc(alpha16Model) GrayModel Model = ModelFunc(grayModel) Gray16Model Model = ModelFunc(gray16Model) )
CMYKModel is the Model for CMYK colors.
var CMYKModel Model = ModelFunc(cmykModel)
NYCbCrAModel is the Model for non-alpha-premultiplied Y'CbCr-with-alpha colors.
var NYCbCrAModel Model = ModelFunc(nYCbCrAModel)
YCbCrModel is the Model for Y'CbCr colors.
var YCbCrModel Model = ModelFunc(yCbCrModel)
func ModelFunc(f func(Color) Color) Model
ModelFunc returns a Model that invokes f to implement the conversion.
NRGBA represents a non-alpha-premultiplied 32-bit color.
type NRGBA struct { R, G, B, A uint8 }
func (c NRGBA) RGBA() (r, g, b, a uint32)
NRGBA64 represents a non-alpha-premultiplied 64-bit color, having 16 bits for each of red, green, blue and alpha.
type NRGBA64 struct { R, G, B, A uint16 }
func (c NRGBA64) RGBA() (r, g, b, a uint32)
NYCbCrA represents a non-alpha-premultiplied Y'CbCr-with-alpha color, having 8 bits each for one luma, two chroma and one alpha component.
type NYCbCrA struct { YCbCr A uint8 }
func (c NYCbCrA) RGBA() (uint32, uint32, uint32, uint32)
Palette is a palette of colors.
type Palette []Color
func (p Palette) Convert(c Color) Color
Convert returns the palette color closest to c in Euclidean R,G,B space.
func (p Palette) Index(c Color) int
Index returns the index of the palette color closest to c in Euclidean R,G,B,A space.
RGBA represents a traditional 32-bit alpha-premultiplied color, having 8 bits for each of red, green, blue and alpha.
An alpha-premultiplied color component C has been scaled by alpha (A), so has valid values 0 <= C <= A.
type RGBA struct { R, G, B, A uint8 }
func (c RGBA) RGBA() (r, g, b, a uint32)
RGBA64 represents a 64-bit alpha-premultiplied color, having 16 bits for each of red, green, blue and alpha.
An alpha-premultiplied color component C has been scaled by alpha (A), so has valid values 0 <= C <= A.
type RGBA64 struct { R, G, B, A uint16 }
func (c RGBA64) RGBA() (r, g, b, a uint32)
YCbCr represents a fully opaque 24-bit Y'CbCr color, having 8 bits each for one luma and two chroma components.
JPEG, VP8, the MPEG family and other codecs use this color model. Such codecs often use the terms YUV and Y'CbCr interchangeably, but strictly speaking, the term YUV applies only to analog video signals, and Y' (luma) is Y (luminance) after applying gamma correction.
Conversion between RGB and Y'CbCr is lossy and there are multiple, slightly different formulae for converting between the two. This package follows the JFIF specification at http://www.w3.org/Graphics/JPEG/jfif3.pdf.
type YCbCr struct { Y, Cb, Cr uint8 }
func (c YCbCr) RGBA() (uint32, uint32, uint32, uint32)